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Do species have intrinsic value?

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Does our CU football team suck?

In a recent post in the NYT philosophy blog, The Stone, Jeff McMahan takes the radical view that if it were feasible we should attempt to eliminate carnivorous animals so as to reduce the amount of suffering experienced in the world by their prey.    Not surprisingly most comments on his post, miss the “were it feasible” part and so heap abuse on McMahan and philosophers in general for this absurd proposal.   Yet, his thought experiment is well formed and raises an important conflict that I think is worthy of further consideration: the value of suffering vs. the intrinsic value of other species.

In principle, the argument that we should stop animals from causing suffering to one another is no different from the view that we should stop a child or an insane person from causing suffering.  Even if the child or insane person can’t control themselves and doesn’t know better, the suffering they cause is bad.  As such those people who do know better and can do something about it should.  While that view strikes some people as patently absurd, I’m more interested in assessing the argument he gives against the intrinsic value of species.  Mc Mahan is evaluating a conflict between two values, but his solution is to deny that there is a conflict.  He does not argue that the suffering is more important than the intrinsic value of species but rather that there is not a coherent notion of intrinsic value to be had.  Here is what he says:

“There are no universally agreed criteria for their individuation.  In practice, the most commonly invoked criterion is the capacity for interbreeding, yet this is well known to be imperfect and to entail intransitivities of classification when applied to ring species.  Nor has it ever been satisfactorily explained why a special sort of value should inhere in a collection of individuals simply by virtue of their ability to produce fertile offspring.”

If you can wade through the jargon you’ll find two objections: 1) a species isn’t a real thing 2) the sort of thing it is, can’t have value.

Now of course most commenters did not press him on these points because it’s a weird sort of thing to say.  What does it mean to say that “intrinsic value” is real?  How would we know if a species had it?  Would we find it under a microscope?

Intrinsic value like values in general might seem mysterious and even supernatural, but it doesn’t have to be that way. When we say that something is instrumentally valuable people understand that you are valuing it for its usefulness.  When we value something intrinsically we value it, but not for its benefit to us but for its sake.  While most people may not have a conception of intrinsic value they do think that slavery is wrong.  They think that whether they believe in something like a soul or not.  Instead, to value people intrinsically is a way we value them.  We say that people have their talents and uses (their instrumental values) but that beyond that they are worthy of basic respect.  They are intrinsically valuable, or if you like, they have intrinsic value.   Now while the boundaries of people are usually pretty clear and so individuating us is not a problem, consider the value we place on our local or college sports teams.

Rooting for your  college football team can be a kind of intrinsic valuing.  There is a good of the team.  I can appreciate it.  I value it.  Of course I may get benefits from watching them and talking about them (and disvalue from their failures) but I value their success.  Importantly this is not the same as just appreciating the success of all the players for if a player transfers I don’t value their success (and in fact disvalue it).  Are the Colorado Buffaloes a real thing?  Does the team include the trainers and the coaches?  What about the cheerleaders?  I don’t know and it doesn’t matter.  It doesn’t matter because you can understand quite clearly what I mean by valuing the Buff’s success (beyond whatever benefits I might get from their success).  So similarly while the boundaries of a species may at times be murky this is not a reason I can’t cheer for it.  Teams may be abstract entities with fuzzy boundaries (like corporations or nations) but this lack of individuation doesn’t stop us from valuing them.

Now McMahan argues that only things with a certain degree of awareness can have interests and if something is not interested in its existence (or suffering) it can’t have intrinsic value.   Since a species is an abstract sort of thing (if it’s a thing at all) then McMahan would say it isn’t capable of having a good of its own.  In other words, we can’t value something for its own sake if it doesn’t have a “sake”.  But despite their lackluster performance it would seem to be in the interest of the Buffs to win and although the players are sentient (mostly), the team (as an abstract entity) is not.  Similarly, while a species may not be sentient and may not be engaged in winning or losing, it is engaged in a pretty bad ass struggle for existence.  As such I can intrinsically value the (continued) existence of the Siberian Tiger.

Why should I root for the continuance of a species and should I care more about it than I do about the suffering that happens in the struggle for existence?  You might similarly ask why should someone care about their local sports team?  After all, I have nothing to do with the team’s success.  They don’t care about me.   To say that I enjoy watching sports does not get at the extent to which I might value the success of the team.  In the case of sports teams, people care because we see them as part of our tribe or community.   Similarly, for those people who are ecologically minded we see species as part of our biological community.  This perhaps explains then the passionate shouting down that McMahan’s argument received from the ecological crowd.   For McMahan to dismiss intrinsic value of species is to root for some of the players but to ignore the team.  Wanting to get rid of the predators is like wanting your team of the past million or so years to get disbanded.

Written by sturgis

October 11, 2010 at 11:23 pm

Fixing the Experience Machine

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Recently, David Sosa, dragged out one of philosopher’s favorite thought experiments, the experience machine.  The original model, created by Robert Nozick in 1974 looks like this:

Suppose there were an experience machine that would give you any experience you desired. Super-duper neuropsychologists could stimulate your brain so that you would think and feel you were writing a great novel, or making a friend, or reading an interesting book. All the time you would be floating in a tank, with electrodes attached to your brain. Should you plug into this machine for life, preprogramming your life experiences? […] Of course, while in the tank you won’t know that you’re there; you’ll think very that it’s all actually happening […] Would you plug in? (Anarchy, State, and Utopia, p. 3)

The point of this thought experiment is to raise the question of whether happiness is a state of mind or whether it depends on state of the real world as well.  As Sosa notes, this question plays out in the film The Matrix, with Cipher selling out his friends in exchange for a “happy” life as a famous actor in the Matrix.   Most people think that Cipher makes a bad choice and that eating gruel in the real world is what a decent person would choose; it is actually the better, even happier life, since it is a real life.

Although this experiment has been run thousands of times by very smart people, it’s actually not that well designed by philosophical standards.  The problem is that although the experiment is designed to test one thing, it actually changes two.  The experience machine robs the participant of both the external world and the power of her choices.  Now it may be that the actual world is a choiceless (determined) world, but while philosophical enthusiasm for determinism runs high, few people would actually stake their lives on it (see earlier post on determinism).  Thus if we choose to plug in, we give up a world that is one that possibly includes choice as well as being real for one that we know is determined and also fake (but pleasant).

Now of course part of what makes the experience machine a plausible choice is that you don’t know you are in the machine.  Cipher says something like “I don’t want to remember anything” to which the controllers the Matrix agree.  So you would still feel like you are making choices.  Indeed if we live in a determined world, this is exactly our situation.  However (and I admit this gets a little tricky here) when comparing our real life to the experience machine, we are comparing a world that might include choice to a world that we know only feels that way.   Let’s see if we can fix the experience machine to get rid of the real world but keep choice.

If the experience machine runs more like a video game in a virtual world (where you control your character, no way am I going to say “avatar”) and not like a movie (yes, it’s 3d but where you are just watching the action) then I think a better case can be made for plugging in.  It’s true that your life in the real world is pimpled and unpopular, but in the virtual world you are a god or have a million hit points or some other incredible talent or wealth in virtual terms.   Keep in mind to make the experiment legitimate, this virtual world must be just as rich in sensory experience as the real world.  Indeed since there is supposed to be some reason to tempt you with the experience machine, it should be a better experience.  You should either be able to do amazing things in this virtual world or you should experience the same things better.  In other words, virtual surfing must feel just like or better than real world surfing.  If I am the one directing my experiences and if the set of fake “experiences” was better than the set of actual experiences (and of course I wouldn’t know which world I was in) I could see why plugging in might be a happier life.  So what would you do?  Would you plug in?

But wait, there’s more…  The original experience makes it sound like the experience of making friends is just the same as a few prods from a scientist.  Let’s look at this more closely (since who wants to live a lonely virtual life); consider two possibilities: single human or multi-human worlds.

Let’s start with the multi-human world, a world where there are many virtual players that all correspond to some real body somewhere.  This seems to be like the Matrix.  We’re really batteries but we think we’re living in late 20th century America.   Although we are deeply deceived about our physical existence, it actually doesn’t seem that such lives are that bad and may be happy.  We are, after all, still interacting with other real beings in potentially meaningful ways, just in a non-physical space.  It isn’t really all that non-physical.  That is while it takes places inside of a computer, it obeys physical rules and given its sensory richness feels very much like a physical world.  In this virtual space people could genuinely fall in and out of love, meet new friends, and have rather rich and varied experiences, all of which are central to having a genuinely happy life.  The fact that it takes place inside a machine is perhaps not as important of a fact as it might at first seem.  Yes it’s true that you never actually interacted in the same physical space as your best friends, but you did share ideas, feelings and experiences.  What’s so great about the physical world anyway?   Why should we consider it more real if all the meaningful stuff happens in the machine?  Why not opt for upgraded experiences?

What might seem like a harder case is the single player mode.  In this case, you make choices but you play inside a machine generated world with machine generated beings.  While this might seem like a lonely existence, these would have to be rather robust machine generated beings.  They would need to fool you not just once, but over the course of an entire lifetime.  Now here’s the leap, but I don’t think too ridiculous of one, although they are computer generated and therefore artificial they are nonetheless genuine minds, maybe even persons, albeit not human persons.  Yes, your computer generated spouse is made of silicone not flesh (and exists only in virtual space), but would that be a deal breaker?  She is not just spitting out preprogrammed responses, because remember that (at least) you still have genuine choices and so are not following a script.   So her responses (to be convincing) must respond to what you are saying and doing.   And we’re not just talking about a spouse but friends and acquaintances and strangers that do the same.  Thus, even a single human world does not look like a geek at his Atari playing space invaders.  It involves rich interactions with other caring (and sometimes uncaring) beings.

I know this sounds like an excuse for game playing geekdom, but it’s been 25 years since I played a computer game.  Remember that the point of the original experience machine was to raise a question about happiness.  Is it just an experiential state or does it depend on having some real relationship to the world.  I think what the souped up experience machine shows is that happiness is an experiential state, but that this sort of experience is not a thin passive state but a rich authorial and interactive one.

Written by sturgis

October 9, 2010 at 8:01 am